The drum and bass calendar to Christmas: the nights, tours and dates to book now
From fabric on 23 October to Troxy on New Year's Eve, fourteen dates we have confirmed from the organisers' own pages, in order.
By D-N-B Desk
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Intro, build, riser, the moment of silence and the drop itself. A plain guide to the structure that makes a dancefloor react.

If there is one moment that drum and bass fans live for, it is the drop. The track builds, the room tightens, the music thins out and then everything returns at once, with the bass at full strength and the drums locked in. Understanding how that moment is built makes it more enjoyable, and it explains why some tracks work in a club and others do not.
Wikipedia's account of techstep notes that the style usually adheres to drum and bass norms, especially in terms of musical structure, with the emphasis on the drop. It is a good reminder that the drop is not an accident of one sub genre. It is a feature of the whole form.
A track begins with an intro that is designed for the DJ. It is usually mostly drums, sometimes with a texture or a vocal fragment, and it runs for sixteen or thirty two bars. This gives a DJ room to bring the new tune in under the old one. If you have ever wondered why many tracks seem to start slowly, that is the reason.
After the intro, the track begins to add elements. A melody enters, a bass note appears, the drums grow busier. The energy rises, and the listener starts to anticipate something. Good producers manage this carefully. If the build is too long it loses its effect; if it is too short the drop feels sudden and unprepared.
Towards the end of the build, producers use tools that raise tension. A riser, a sound that climbs in pitch and volume, tells the ear that something is coming. A snare roll, in which the drum hits become faster and faster, does the same job. Sometimes the filter is closed, so that the music sounds muffled, and then opened.
The most important part of a drop is often the silence before it. In the last beat or two, many producers remove nearly everything. The sudden emptiness makes the ear hungry, and the return of the sound is felt as an event. DJs and MCs understand this too, and will often stop talking or let a build run before bringing in the drop.
Then the bass arrives. A good drop gives the dancefloor a clear, strong signal: the main bass line, the full drum pattern and, often, the hook of the track. It has to sound bigger than everything that came before it. That is a question of arrangement, but also of mixing, so that the low end hits hard without becoming muddy.
Many tracks follow the first drop with a section that changes some element, perhaps the bass pattern or the rhythm, to keep the listener engaged. After a breakdown, a quieter passage that lets the crowd breathe, a second drop returns with more intensity. Between them, the structure gives a DJ plenty to work with.
The track ends with another DJ friendly section, often a simplified loop of drums. The last drum pattern is meant to be mixed under the next record, completing the cycle.
The structure is not a formula, and the best producers break it. But it is a language that producers, DJs and fans all share. Once you recognise it, you hear the craft in every track, and the next drop feels even better.