Noisia: three producers from Groningen and their influence
Nik Roos, Martijn van Sonderen and Thijs de Vlieger have made drum and bass, dubstep, breakbeat and house, and wrote music for video games.
By D-N-B Desk
Loading articles
Sampling, drums, bass, arrangement, mixdown, mastering and the label. A plain walk through the process that turns a loop into a record.
Drum and bass looks like a studio art from the outside, and it is a studio art on the inside too. Records are built from many small decisions, repeated and refined. Here is a plain walk through how one gets made, using the genre's own habits.
Most producers start with the drum loop. Wikipedia notes that the genre is built on fast breakbeats and complex syncopation, and the usual starting point is a sampled break, a chopped and rearranged drum recording, or a pattern built from individual kick, snare and hi hat sounds. The Amen break from a 1969 funk record is the most famous source, though countless others are used. The aim is a pattern that swings, with ghost notes and small variations that keep it alive.
Next comes the bass line, which in drum and bass is often the identity of the track. A producer might design a Reese style sound with detuned oscillators, a clean sine sub for the low end, or a modulated, talking bass for a jump-up style. The bass is usually written to move slowly or in a repeated pattern, so that it contrasts with the busy drums.
Then the melody, a vocal sample or a short riff, something that people will remember. Liquid tracks lean on chords and singers. Rollers lean on a minimal motif. Neuro records may use only a sound, an eerie noise or a vocal fragment. The hook is also where producers decide how much room to leave for an MC.
A typical drum and bass track runs five to six minutes in blocks of sixteen or thirty two bars: an intro that a DJ can mix, a build, a drop, a breakdown, a second drop and an outro. The structure serves the DJ, who needs predictable sections to mix in and out. Producers often send an unmixed version, the dub, to DJs to test it on a real system.
In the mixdown, the aim is a clear low end and a balanced stereo image. Drum and bass puts huge energy in the bass, so producers control the sub carefully, keep it mostly mono, and make sure the kick and bass do not mask each other. They check the track on many speakers, from headphones to a phone to a club system, and adjust.
A mastering engineer polishes the final stereo file, adjusting loudness, tone and clarity so that the record sounds right alongside others on a playlist and in a DJ set. Good mastering lets a track hit hard without distortion.
Many producers send demos to labels, who choose, schedule and promote releases. The label arranges the artwork, the distribution to stores and streaming services, the vinyl run if there is one and the promotion to DJs and radio. On release day, the record appears on stores such as Apple Music, where it receives a release date and a listing.
That is the journey, and it is rarely as linear as it sounds. Producers often loop back, re-record a bass, rewrite a drop and test it on a different system. The best records feel simple because someone has spent weeks making them that way.